Saturday December 13th, 2008
From News, 28 days ago,
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BoneLab is a free program for medical professionals, students and anyone who is interested in skeletal anatomy. Rendering of views and overlays are done in OpenGL. Sectional Views of the skeletal system can be created and 3-dimensional explored. Bones can be removed and put back in place. Annotations and comments can be added to a View. Annotated Views can be exchanged by BoneLab users as very compact View files and can be searched and a custom specific dictionary is automatically maintained. It is derived from added custom annotations and allows quick access to all Views related to an anatomical term.
From News, 28 days ago,
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Pico is a graphics engine completely integrated with Maya. It means that whatever you change in Maya you’ll receive the exact result in the pico’s preview window. And this preview is 100% of what you’ll receive when playing the scene outside of Maya. Our webpage contains movie describing pico capabilities, download links, tutorials and lot more. Pico was used for creating ‘Linger In Shadows’ released by Sony on PS3.
Thursday December 11th, 2008
From News, 29 days ago,
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The Khronos Group has posted the presentations from Siggraph Asia 2008 online in PDF format. These presentations cover OpenCL, OpenGL, OpenVG and COLLADA. If you were not able to make the show, then these are must read for you.
Tuesday December 9th, 2008
From News, 1 month ago,
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Geeks3D has updated its OpenGL extensions database with the latest Catalyst 8.12 (in beta version). This new graphics driver adds 4 new OpenGL extensions.
From News, 1 month ago,
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ALT and Channel One combine forces to provide AMD/ ATI M9/ M54 graphics processors and OpenGL libraries in end-to-end DO-178B certifiable graphics solutions for customers who build high reliability systems for the commercial avionics and military aerospace industries. This collaboration will specifically focus on technical optimizations as well as solidifying all aspects of the supply chain for the industry leading ATI Mobility Radeon™ 9000 (M9) and X1400 (M54) Graphic Processor Units (GPUs) from AMD/ATI.
From News, 1 month ago,
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The Khronos™ Group today announced the ratification and public release of the OpenCL™ 1.0 specification, the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in personal computers, servers and handheld/embedded devices. OpenCL enables software developers to take full advantage of a diverse mix of multi-core CPUs, GPUs, Cell-type architectures and other parallel processors such as DSPs to greatly improve speed and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to scientific and medical software.
Friday December 5th, 2008
From News, 1 month ago,
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iDevGames announced the start of the fifth uDevGames Mac Game Development Contest! The contest challenges participants to create a Mac OS X game in three months time, which will then be subjected to public vote and peer vote, with the best in a variety of categories receiving prizes provided by sponsors. The contest is open to any IDE that creates Mac native games—and OpenGL games are especially welcomed. If you’re one of the winners, you’ll walk away with prizes such as Art Text, modo, Cheetah 3D, Carrara Studio, Silo, cash, and more! Visit iDevGames website and also the uDevGames contest. Since 2001, we’ve had some great games that take advantage of OpenGL.
Thursday December 4th, 2008
From News, 1 month ago,
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Equalizer 0.6 is a major advance in parallel OpenGL rendering, supporting automatic 2D and DB load-balancing, DPlex (time-multiplex) compounds and Paracomp compositing backend. Equalizer is the standard middleware to create parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size.
Wednesday December 3rd, 2008
From News, 1 month ago,
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The new gDEBugger V4.4 adds in-depth analysis of the OpenGL memory usage by tracking graphic memory allocated objects, their memory consumption and allocation call stacks. Also new in this version are graphic memory leak detection and the ability to break on them. Using these new features will enable the OpenGL and OpenGL ES developers to optimize their applications’ memory consumption and improve overall application performance. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.
Tuesday December 2nd, 2008
From News, 1 month ago,
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SenseGraphics is proud to announce the availability of SenseGraphics H3DAPI version 2.0. SenseGraphics’ open source H3DAPI is used for the development of simulator- and other multi-modal applications using force-feedback devices from SensAble, ForceDimension, Moog and Novint. The H3DAPI uses OpenGL for graphics rendering and combines it with haptics in one unified scene graph for easy and rapid application development. Since its introduction to the public in 2005, the H3DAPI has been used by companies, universities and research institutes to create or add the simulation of touch to their applications. Built on the industry standards OpenGL and X3D, H3DAPI enables rapid application development using X3D and Python alone. More major projects have been developed by extending H3DAPI capabilities with C++. The improved H3DAPI 2.0 now builds on the haptics engine HAPI which grants users more freedom and control in haptics rendering.
From News, 1 month ago,
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S3 Graphics released Beta drivers on the newly released Chrome 500 Series programmable GPUs for the latest version of the OpenGL 3.0 API. This will allow the GPU’s to take advantage of the Khronos Group’s open, cross-platform 3D standard. This major milestone allows software developers to start OpenGL 3.0 development on S3 Graphics hardware using the latest beta driver and GLSL 1.3 shading language on Windows XP and Vista.
Monday November 24th, 2008
From News, 1 month ago,
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FPS Express allows you to make first-person 3D shooter game with ease and without any knowledge of programming. FPSE uses OpenGL renderer with vertex/pixels shaders 2.0 for drawing entire level and enemy objects. For high quality of rendering, specular normalmapping is used. Requirements include a graphics card with support for OpenGL 1.6 and vertex/fragment shaders 2.0 and Windows 98/XP/2000/Vista.
From News, 1 month ago,
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S3 Graphics introduces Chrome 530 GT. The latest 3D graphics, Hi-Def™ video, and digital display technologies for desktop PCs. The S3 Graphics Chrome 530 GT support Microsoft® DirectX™ 10.1, OpenGL 2.1 and OpenGL 3.0 graphics architectures for smooth, realistic 3D rendering and amazing PiP Blu-ray playback, the Chrome 530 GT offers mainstream users incredible value.
From News, 1 month ago,
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FurMark, the popular graphics card stability test and OpenGL graphics benchmark has been released with bugfixes and new features. FurMark is a very intensive OpenGL benchmark that uses fur rendering algorithms to measure the performance of the graphics card. Fur rendering is especially adapted to overheat the GPU and that’s why FurMark is also a perfect stability and stress test tool (also called GPU burner) for the graphics card.
Friday November 21st, 2008
From News, 1 month ago,
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WinSnipes is an updated re-make of the classic original game with a number of significant enhancements! The game is free to download, incredibly nostalgic for those who have been around long enough to have enjoyed the original, and best of all features an abstract application of OpenGL rendering by using it to accelerate a text-based game!