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The MMO Post-Launch Period: Do’s and Don’ts

From GigaOM, 1 month ago, 0 views

The massively multiplayer online games (MMOG) business is a lucrative one, as consumers typically first pay for the game, then are charged a monthly fee of $10-$15 to keep playing it. At least that’s the case for huge productions like industry leader World of Warcraft, and despite what some people say, it’s a model that [...]

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